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NATHAN HISCOCK

GAME DESIGNER

PROFILE

Recent Game Design graduate with strong confidence in VFX and Shaders and passion for creating exceptional player experiences and unique designs. Eager to take on new challenges and work hard to become a better Game Designer.

Currently exploring and developing skills in Character Design, Level Design and Game Environments with a genuine interest in these areas. Prior experience working with a small team on a start-up game, currently seeking further entry-level industry experience.

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EDUCATION

Bachelor Of Science With Honours In Computer Games Design And Development with 1st Class Honours.

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University of Winchester

Sep 2022 - May 2025

SKILLS

Level Design
3D Modelling 
Unity Engine
Blender
Character Design
Visual Effects
Textures
Sketches & Concepts
Game Environments
Shaders
Substance 3D
EXPERIENCE

3D Artist - Part Time, Hybrid

RaRaGames

Winchester, England, United Kingdom

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  • Working as a 3D Artist, creating visual effects and shaders in Unity for the start-up game 'Tomebound'.

  • Collaborating with 3D Artists, Level Designers and Developers on several creative and technical tasks, with frequent meetings to assess project development and direction.

  • Received recognition and praise for excellent creative direction and problem solving that benefit other team members.

Sep 2023 - May 2025

ACHIEVEMENTS

Video Game Design and Development:

Introduction to Game Programming

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Online Course

Abertay University

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82% Overall Score

University of Winchester

Best in Show (Year 3)

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Recognition of outstanding performance in creative and technical course-work projects.​

Contact

CONTACT

  • LinkedIn
  • Instagram
  • ArtStation
  • Youtube

Hampshire, United Kingdom

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