NATHAN HISCOCK
GAME DESIGNER
PROFILE
Recent Game Design graduate with strong confidence in VFX and Shaders and passion for creating exceptional player experiences and unique designs. Eager to take on new challenges and work hard to become a better Game Designer.
Currently exploring and developing skills in Character Design, Level Design and Game Environments with a genuine interest in these areas. Prior experience working with a small team on a start-up game, currently seeking further entry-level industry experience.

EDUCATION
Bachelor Of Science With Honours In Computer Games Design And Development with 1st Class Honours.
University of Winchester
Sep 2022 - May 2025
SKILLS
Level Design
3D Modelling
Unity Engine
Blender
Character Design
Visual Effects
Textures
Sketches & Concepts
Game Environments
Shaders
Substance 3D
EXPERIENCE
3D Artist - Part Time, Hybrid
RaRaGames
Winchester, England, United Kingdom
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Working as a 3D Artist, creating visual effects and shaders in Unity for the start-up game 'Tomebound'.
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Collaborating with 3D Artists, Level Designers and Developers on several creative and technical tasks, with frequent meetings to assess project development and direction.
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Received recognition and praise for excellent creative direction and problem solving that benefit other team members.
Sep 2023 - May 2025
ACHIEVEMENTS
Video Game Design and Development:
Introduction to Game Programming
Online Course
Abertay University
82% Overall Score
University of Winchester
Best in Show (Year 3)
Recognition of outstanding performance in creative and technical course-work projects.




